//betrayed script 

on_start
	{
		yellow_available_point1
		yellow_available_point2
		yellow_available_point3
		green_available_only_point6
	}

on_msg(Our leader is crossing the footbridge!)
	{
		green_available_only_point6
	}

on_msg(You've reached the City Gates!) 
	{
		green_available_point7
		green_available_point8
	}

on_msg(The Village Center)
	{
		green_available_only_point8
		yellow_notavailable_point1
		yellow_available_point2
		yellow_available_point3
	}

on_msg(The Climb)
	{
		green_available_only_point7
		yellow_notavailable_point1
		yellow_notavailable_point2
		yellow_available_point3
	}

on_msg(The MOSQUE!!!)
	{
		green_available_point7
		green_available_point8
		yellow_notavailable_point1
		yellow_notavailable_point2
		yellow_available_point3
	}

on_msg(The Dictator has reached SANCTUARY!) 
	{
		yellow_available_point1
		yellow_available_point2
		yellow_available_point3
		green_available_point8
		green_available_point7
		green_available_point6
	}

on_msg(SANCTUARY!!!) 
	{
		yellow_available_point1
		yellow_available_point2
		yellow_available_point3
		green_available_point8
		green_available_point7
		green_available_point6
	}

on_msg(The Dictator has DIED!) 
	{
		yellow_available_point1
		yellow_available_point2
		yellow_available_point3
		green_available_point8
		green_available_point7
		green_available_point6
	}

on_msg(<<<BEGIN>>>) 
	{
		yellow_available_point1
		yellow_available_point2
		yellow_available_point3
		green_available_point8
		green_available_point7
		green_available_point6
	}