//osaka script
//point 8 is detpack point
//point 7 is flagpoint only reachable by det route
//point 6 is flag point reachable only via river
//point 5 is flag point reachable only via pit route in area 3

on_start
	{
		blue_available_point1
		blue_notavailable_point2
		blue_notavailable_point3
		blue_notavailable_point4
		blue_notavailable_point5
		blue_notavailable_point6
		blue_notavailable_point7
		blue_notavailable_point8
		red_available_point1
		red_notavailable_point2
		red_notavailable_point3
		red_notavailable_point4
		red_notavailable_point5
		red_available_point6
		red_notavailable_point7
		red_notavailable_point8				
	}

on_msg(spk "area one secure")
	{
		blue_available_only_point2
		red_notavailable_point1
		red_available_point2
		red_notavailable_point3
		red_notavailable_point4
		red_notavailable_point5
		red_notavailable_point6
		red_notavailable_point7
		red_available_point8	
	}

on_msg(spk "area two secure")
	{
		blue_available_only_point3
		red_notavailable_point1
		red_notavailable_point2
		red_available_point3
		red_notavailable_point4
		red_available_point5
		red_notavailable_point6
		red_notavailable_point7
		red_notavailable_point8
	}

on_msg(spk "area three secure")
	{
		blue_available_point1
		blue_notavailable_point2
		blue_notavailable_point3
		blue_notavailable_point4
		blue_notavailable_point5
		blue_notavailable_point6
		blue_notavailable_point7
		blue_notavailable_point8
		red_available_point1
		red_notavailable_point2
		red_notavailable_point3
		red_notavailable_point4
		red_notavailable_point5
		red_available_point6
		red_notavailable_point7
		red_notavailable_point8	
	}

on_msg(#dustbowl_red_defends)
	{
		blue_available_only_point1
	}

on_msg(You have breached the Castle Wall)
	{
		red_notavailable_point8
		red_available_point7
	}