//crossover2 script
//point 1 is the red det flg pt
//point 2 is the blue det flg pt
//point 3 is the red flg pt reachable from the water only
//point 4 is the blue flg pt reachable from the water only
//point 5 is the red det wpt
//point 6 is the blue det wpt
//waypoint-based multipathing

on_start
{
	red_available_point5
	red_available_point3
	blue_available_point6
	blue_available_point4
	red_notavailable_point1
	blue_notavailable_point2
}

on_msg(#rock_red_yard_opened)
{
	blue_available_point2
	blue_notavailable_point6
}

on_msg(#rock_blue_yard_opened)
{
	red_available_point1
	red_notavailable_point5
}

