//warpath script

on_start
	{
		blue_notavailable_point1
		blue_available_point2
		blue_notavailable_point3
		blue_notavailable_point4
		blue_notavailable_point5
		blue_notavailable_point6
		blue_available_point7
		blue_notavailable_point8
		red_notavailable_point1
		red_notavailable_point2
		red_notavailable_point3
		red_available_point4
		red_notavailable_point5
		red_notavailable_point6
		red_notavailable_point7
		red_available_point8
	}

on_msg(#cz_bcap2)
	{
		blue_notavailable_point1
		blue_notavailable_point2
		blue_available_point3
		blue_notavailable_point4
		blue_notavailable_point5
		if_red_point1
			{
				red_notavailable_point1
				red_available_point2
				red_notavailable_point3
				red_notavailable_point4
				red_notavailable_point5
			}
	}

on_msg(#cz_bcap3)
	{
		blue_notavailable_point1
		blue_notavailable_point2
		blue_notavailable_point3
		blue_available_point4
		blue_notavailable_point5
		if_red_point2
			{
				red_notavailable_point1
				red_notavailable_point2
				red_available_point3
				red_notavailable_point4
				red_notavailable_point5
			}
	}

on_msg(#cz_bcap4)
	{
		blue_notavailable_point1
		blue_notavailable_point2
		blue_notavailable_point3
		blue_notavailable_point4
		blue_available_point5
		if_red_point3
			{
				red_notavailable_point1
				red_notavailable_point2
				red_notavailable_point3
				red_available_point4
				red_notavailable_point5
			}
	}

on_msg(#cz_rcap2)
	{
		red_available_point1
		red_notavailable_point2
		red_notavailable_point3
		red_notavailable_point4
		red_notavailable_point5
		if_blue_point3
			{
				blue_notavailable_point1
				blue_available_point2
				blue_notavailable_point3
				blue_notavailable_point4
				blue_notavailable_point5
			}
	}

on_msg(#cz_rcap3)
	{
		red_notavailable_point1
		red_available_point2
		red_notavailable_point3
		red_notavailable_point4
		red_notavailable_point5
		if_blue_point4
			{
				blue_notavailable_point1
				blue_notavailable_point2
				blue_available_point3
				blue_notavailable_point4
				blue_notavailable_point5
			}
	}

on_msg(#cz_rcap4)
	{
		red_notavailable_point1
		red_notavailable_point2
		red_available_point3
		red_notavailable_point4
		red_notavailable_point5
		if_blue_point5
			{
				blue_notavailable_point1
				blue_notavailable_point2
				blue_notavailable_point3
				blue_available_point4
				blue_notavailable_point5
			}
	}

on_msg(#warpath_blue_wins) 
	{
		blue_notavailable_point1
		blue_available_point2
		blue_notavailable_point3
		blue_notavailable_point4
		blue_notavailable_point5
		blue_notavailable_point6
		blue_available_point7
		blue_notavailable_point8
		red_notavailable_point1
		red_notavailable_point2
		red_notavailable_point3
		red_available_point4
		red_notavailable_point5
		red_notavailable_point6
		red_notavailable_point7
		red_available_point8
	}

on_msg(#warpath_red_wins) 
	{
		blue_notavailable_point1
		blue_available_point2
		blue_notavailable_point3
		blue_notavailable_point4
		blue_notavailable_point5
		blue_notavailable_point6
		blue_available_point7
		blue_notavailable_point8
		red_notavailable_point1
		red_notavailable_point2
		red_notavailable_point3
		red_available_point4
		red_notavailable_point5
		red_notavailable_point6
		red_notavailable_point7
		red_available_point8
	}

on_msg(#rock_red_yard_opened) 
	{
		blue_notavailable_point7
		red_available_point7
	}

on_msg(#rock_blue_yard_opened) 
	{
		red_notavailable_point8
		blue_available_point8
	}

on_msg(#restore_rdebris_bit) 
	{
		blue_available_point7
		red_notavailable_point7
	}

on_msg(#restore_bdebris_bit) 
	{
		red_available_point8
		blue_notavailable_point8
	}