//rock2 script
//pt1 is the detpoints for blue team under red base
//pt2 is the detpoints for red team under blue base
//pt3 is the key in red base
//pt4 is the key in blue base
//pt5 & pt6 are the alternative cap points
//pt7 are the gas suits in both bases and some in the water as well

on_start
	{
		blue_available_point1
		blue_available_point3
		blue_notavailable_point5
		blue_notavailable_point7
		red_available_point2
		red_available_point4
		red_notavailable_point6
		red_notavailable_point7	
	}

on_msg(#rock_red_yard_opened)
	{
		blue_notavailable_point1
		blue_available_point5
	}

on_msg(#rock_blue_yard_opened)
	{
		red_notavailable_point2
		red_available_point6
	}

on_msg(#rock_red_scores)
	{
		blue_available_only_point7
		red_available_only_point7
	}

on_msg(#rock_blue_scores)
	{
		blue_available_only_point7
		red_available_only_point7
	}

on_msg(1 . . .
)
	{
		blue_notavailable_point7
		red_notavailable_point7	
		blue_available_point3
		red_available_point4
	}
