//cz2 behaviour config file

//blue team starts by attacking
//red team starts by attacking

on_start
	{
		blue_available_point1
		blue_available_point2
		blue_available_point3
		blue_available_point4
		blue_available_point5
		red_available_point1
		red_available_point2
		red_available_point3
		red_available_point4
		red_available_point5
	}

on_msg(#cz_bcap1)
	{
		blue_notavailable_point1
		red_available_point1
	}

on_msg(#cz_bcap2)
	{
		blue_notavailable_point2
		red_available_point2
	}

on_msg(#cz_bcap3)
	{
		blue_notavailable_point3
		red_available_point3
	}

on_msg(#cz_bcap4)
	{
		blue_notavailable_point4
		red_available_point4
	}

on_msg(#cz_bcap5)
	{
		blue_notavailable_point5
		red_available_point5
	}

on_msg(#cz_rcap1)
	{
		red_notavailable_point1
		blue_available_point1
	}

on_msg(#cz_rcap2)
	{
		red_notavailable_point2
		blue_available_point2
	}

on_msg(#cz_rcap3)
	{
		red_notavailable_point3
		blue_available_point3
	}

on_msg(#cz_rcap4)
	{
		red_notavailable_point4
		blue_available_point4
	}

on_msg(#cz_rcap5)
	{
		red_notavailable_point5
		blue_available_point5
	}

on_msg(#cz_cap_all_1)
	{
		blue_available_point1
		blue_available_point2
		blue_available_point3
		blue_available_point4
		blue_available_point5
		red_available_point1
		red_available_point2
		red_available_point3
		red_available_point4
		red_available_point5
	}

