Version v0.697 (1.6.0)
Mar-6-2003
+ Projectile leading, soldiers and demoman will lead for better accuracy on moving targets
+ Basic SG memory added, when bot is killed by SG/MG they instantly aim for it next time around
+ Better and friendlier aim/nav movement 
+ New command bot "dump" for HLDS debugging
+ Spy detection heightened
+ Added FoxBot client connect message
+ Compiled with latest metamod version 1.15 (Note: you must update your metamod!)
- Waypoint entities not cached unless in waypointing mode (fixes warpath crashes)
- Bots aim is more accurately affected by concs
- Fixed bots unable to shoot feigned spies
- Fixed Medic bots targeting disguised enemy spies and not attacking them
- Fixed Engineer bots from building SG in combat
- Fixed Demoman bots not reloading in combat
- Fixed cr_<class> limit bug where bots try to choose unavailable classes
- Ent fixer updated, various broken door bugs fixed
- Linux: required new GCC libraries compiled into .so for older GCC version compatibility
- Windows: All bot fixes from linux v0.696 included
- Neo-TF: Medics use snarks in battle
- Neo-TF: Snipers build ladder and not rocket pack in new neo-tf version

Version v0.696 -- LINUX (1.5.1)
Jan-23-2003
+ Built in dos2unix program for scripts/configs
- Min/max bots works correctly
- Removed botdontshoot from hlds
- Removed 'hi/hello/lo bots' trigger 


Version v0.696 (1.5.1)
May-5-2002
- Now works with recent half-life update


Version v0.695 (1.5.0)
Apr-21-2002
+ Engineers now build dispensers close to SG and det them on enemy usage. 
+ Engineers use zones to tell team where SG is built 
+ Hurt bots run toward any friendly medics in sight 
+ Temporary waypoint files (fw1, fw2, ect) are not used anymore 
+ Bots randomly follow enemies 
+ Bots shoot feigned spies (not well) 
+ Bots randomly discover spies depending on skill and distance 
+ Bots guard flag when dropped for a short while
+ Bots use spray decals from decals.wad in tfc folder (Read docs for more info)
+ New command: Bot_cam added. Debug through the eyes of the bot. 
+ New command: Pathrun_oneway, twoway commands added. Allows users to run threw waypoints to connect paths 
+ New command: Bot_info command print bot settings on screen 
+ New command: Waypoint_author command added for waypoint signing
+ Neo-TF: Bots upgrade MGs 
+ Neo-TF: Bots target and capture enemy MGs 
+ Neo-TF: Engineers spin and build as many MGs as possible on dispenser placement. 
+ Neo-TF: Medics will drop grenade pod around engineer’s setup 
+ Neo-TF: Snipers drop anti-missile launchers around sniper waypoints 
- Countless adminmod fixes 
- Several memory leaks fixes 
- Bots do not shoot threw grates in avanti and dustbowl type maps 
- Snipers always snipe in the correct direction and scan laser across a 90 degree plan 
- Capital map names don’t screw up waypoint loading anymore 
- Medics ignore spectator’s calls for medic


Version v0.69 (1.4.0)
Feb-22-2001
+ Bots jump over crouched players (leapfrog)
+ Ducking is used in combat now
+ New command: bot_info echos FoxBot’s settings
+ Engies guard there own SG and duck next to it waiting for prey
+ Snipes getting real pissed when an enemy flashes there laser dot at them
+ Hunted REDONE.. bots closely guard the hunted
- Countless number of adminmod tweaks
- Fixed a few medic bugs
- Snipes combat redone
- Config file fix, Foxbot.cfg is ran EVERY time now
- New file! default.cfg.. This is ran when theres no bot config file
- Ladder code tweaked.. tall ladders should be no prob
- Optimized code for cpu and memory
- Snipes stay at there waypoints longer
- Engies now know when their gun is destroyed and build another right away


Version v0.68 (1.3.0)
May-17-2001
+ Scripting system! - Needed for complex map types with multiple goals other than standard CTF
+ Zoning system! - Implemented but not yet used by the bots
+ Spies only backstab if enemies back it to them. Makes them a bit less predictable
+ Better bot avoid code. Should help keep them from jamming up
+ Sentry Gun waypoints have directional flags like sniper points. (more planned for this later)
+ Users can make mapname_bot.cfg with addbot commands to add custom team. Executed at map startup
+ Bots fight more aggressive and follow their target more. Weapon choices will be addressed in next release
+ Waypointers can make mapname_bot.cfg which can be edited by the user to customize the bot teams when the map loads
- Fixed bots sticking in the list without a team or class
- Fixed spies seeing through disguises due to new models
- Sliced down CPU usage a bit. (can and will still be improved)
- Fixed button pushing
- Bots keep their name/class/team on level changes
- Bots choose names randomly from the foxbot_names.txt instead of in order
- File changes- Bot_names.txt is now foxbot_names.txt & Bot_chat.txt is now foxbot_chat.cfg
- Bots go for armor more
- Snipers and HW Guys tweaked slightly. (more to come)
- Bot chat is now shown on dedicated server console. 
- Kicking/Adding bots should work perfectly now
- Medics are hopefully fixed


Version v0.67 (1.2.0)
Feb-20-2001
+ Run and shoot (Woohoo!), fun to watch the bot cap/frag you at the same time
+ Bots do their best to attack sentry guns first/when seen
- Bots pickup armor and the flags on flagrun now
- Fixed waypoint delete/add bug
- Fixed bot spinning round waypoint when low on health!
- Fixed dedicated console spamming (Bot chat off/on)
- Fixed a few bugs with handling enemy's and objects when the bot has the flag (won't pickup objects now)


Version v0.66 (1.1.0)
Feb-15-2001
+ Bots can be concussed by concussion grenades  
+ New command: bot_debug on/off - a bot will report at the console if he can't reach a goal (health/flag etc) from a waypoint, giving his goal and current waypoint
+ New command: Locate_waypoint on/off - turns waypoint location on/off 
+ New command: Locate_waypoint - sets the destination of the locator (the locator draws a beam from you to the waypoint you want to find, best use spec mode for this)
+ New command: pathwaypoint_connect on/off - turns on/off automatic path connection to a waypoint
+ New command: bot_chat on/off - turn off bot chatting
- Kick/addbot fixed, you can re-add a bot back to a team it was kicked from
- More lift checking, shouldn't get stuck under lifts at all (but is possible)
- The demoman actually takes time out and reloads his grenade launcher
- Medics don’t instantly recognize disguised spies
- Bots don't go for objects (back packs/buttons/flags) that are a different height to them
- Dedicated server commands bot_chat and kickall
- Fixed dedicated server commands from not working after level changes


Version v0.65 (1.0.0)
Jan-16-2001
+ Medics will heal you if you shout for one AND they can see you, even if you are full health.
+ All bots attack enemy flag carrier if they can see them  
+ New chat system: Comments when killed or when they kill others, customizable  
+ Bots aim at body more rather than enemies head all the time
+ Bots roam looking for: flags, health, ammo, armor, enemies, dropped items, and other items (switches, etc)
+ Snipes prioritize snipe points, Engys proirotize guard/sg points
+ Bots drop spare ammo for friendly SGs
+ Bots with flag will prioritize capping and will rarely engage enemy
+ Each class has slightly different behavior, scouts will go for flag without engaging the enemy, spys will disguise themselves and go for flag
+ Bots in combat will now Jump (rarely)
+ Throw grenades sometimes (if close/far enough away) if they can no longer see the enemy
+ Bots attempt to follow them enemies where they saw them last
+ Spys will attempt to backstab (if disguised)
+ If a bot sees an enemy sentry gun, they will attempt to kill it without being shot
